您对当前的Blender流体模拟器感到沮丧吗?您是否厌倦了无数小时的渲染,还是发现您的模拟看起来仍然不真实?您是否喜欢在Blender中工作,但发现需要逼真的流体效果时必须使用其他软件?
不再等待!有一个绝佳解决方案,那就是FLIP Fluids!
FLIP Fluids 是一个功能强大的液体模拟插件,可让您在Blender中创建高质量的电影流体效果!由Ryan Guy和Dennis Fassbaender创建。核心流体引擎是一种现代的基于FLIP的流体求解器,已经开发了四年多,而过去两年的开发致力于将模拟器紧密集成到Blender中作为附加组件(插件)。
FLIP Fluids模拟器的创建是为了改进Blender内部Elbeem流体模拟系统的许多方面,例如速度,性能,准确性,可定制性和用户体验。我们使用熟悉且直观的模拟工作流程,因此,如果您有使用内部流体模拟器或其他流体模拟软件的经验,便可以立即使用FLIP Fluids进行安装和运行!
主要特征
系统要求
- Windows,MacOS或Linux操作系统
- Blender 2.79、2.80 *(有问题),2.81(64位)
- CPU 64位Intel®或AMD®多核处理器
- 最低8 GB RAM,强烈建议16 GB或更多RAM
*不完全支持Blender 2.80由于Blender 2.80中存在严重错误,因此未完全支持Blender 2.80。使用FLIP Fluids插件时,这些错误可能会导致频繁崩溃。建议使用Blender 2.81或更高版本。
更新了什么
version 1.0.7a (Nov 27 2019)
- Version 1.0.7 is fully supported in Blender 2.79 and Blender 2.81. Blender 2.80 is not fully supported due to severe bugs that affect the FLIP Fluids addon (See Blender 2.8 Support).
- Updated addon to use new Blender 2.81 features that improve rendering and baking stability
- Added a new Dust particle type to the whitewater simulator. Dust particles are generated near obstacles that are marked as dust emitters. Dust particles are advected with the fluid velocity similar to bubble particles and sink towards the ground.
- Added a 'Dust Emission Strength' parameter to the Obstacle properties section that controls how much whitewater dust the object will generate
- Added 'Spray Emission Speed' parameter to the whitewater simulator that will scale the speed of emitted spray particles. Increase to generate larger and more exaggerated spray effects.
- Added option to FLIP Fluid Advanced panel to disable changing topology warning for animated meshes that change topology between frames. Warning: vertex velocities will not be computed for topology changing meshes.
- Added option to FLIP Fluid Simulation panel to automatically set domain preview resolution based on recommendation
- Surface and whitewater mesh objects can now be renamed and are no longer required to be child objects of the Domain
- Fixed misc compile errors and warnings for Linux/MacOS
- Fixed bug that could cause baking crashes when using the whitewater simulator
- Fixed bug that could prevent whitewater foam particles from transitioning into spray particles
- Fixed bug that could cause whitewater particle objects not to be loaded in the viewport
- Fixed bug that could cause incorrect particle geometry when switching between built-in and custom particle objects
- Fixed bug that could leave behind stray objects in the scene when removing whitewater meshes
- Fixed bug that could cause errors when re-loading addon scripts
- Fixed bug where the 'More Bake Settings' subsection of the FLIP Fluid Simulation panel could not be set as default values
- Fixed bug where rendering could be disrupted if the 'Auto Load Baked Frames' feature is enabled
- Fixed bug that could cause grid debugging tools not to display
- Fixed stray debugging print outs during simulation in the Blender System Console
- Addon will now initialize the fluid_surface mesh object with smooth shading by default
- Addon will now automatically toggle Cycles visibility settings on inflow/outflow/fluid objects according to the objects hide render property
- Addon will now automatically lock the Blender interface (Blender > Render > Lock Interface) upon creation of the domain to prevent render crashes in Blender 2.8x
- Addon can now visualize the domain bounds independently of the domain grid in the FLIP Fluid Debug panel
- Removed smoothing operations from FLIP Fluid Surface panel. Amount of smoothing should be set in the fluid_surface object smooth modifier
- Whitewater particle object can now be set as a built-in 6 sided cube in addition to a 20 sided icosphere or a custom object in the FLIP Fluid Display Settings panel
- Whitewater display settings section in FLIP Fluid Display panel can now be collapsed in the UI
- Misc tooltip improvements
- Misc performance improvements
下载地址
插件Addon | 版本 | 下载地址 | 提取码 |
---|---|---|---|
Flip Fluids | v1.0.7 | 百度网盘 | afj1 |
城通网盘 | |||
大佬 请问可以 更新 Flip Fluids 1.0.8a 吗? TT
爱你~!
@achi 有时间会更新的
@achi ?已经更新喽
谢谢那些曾经击倒过我的人,躺着真舒服!