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Blender插件:Flip Fluids v1.0.8a For Blender 2.8+ 液体流体模拟特效插件

《Blender插件:Flip Fluids v1.0.8a For Blender 2.8+ 液体流体模拟特效插件》

您对当前的Blender流体模拟器感到沮丧吗?您是否厌倦了无数小时的渲染,还是发现您的模拟看起来仍然不真实?您是否喜欢在Blender中工作,但发现需要逼真的流体效果时必须使用其他软件?

不再等待!有一个绝佳解决方案,那就是FLIP Fluids!

FLIP Fluids 是一个功能强大的液体模拟插件,可让您在Blender中创建高质量的电影流体效果!由Ryan Guy和Dennis Fassbaender创建。核心流体引擎是一种现代的基于FLIP的流体求解器,已经开发了四年多,而过去两年的开发致力于将模拟器紧密集成到Blender中作为附加组件(插件)。

FLIP Fluids模拟器的创建是为了改进Blender内部Elbeem流体模拟系统的许多方面,例如速度,性能,准确性,可定制性和用户体验。我们使用熟悉且直观的模拟工作流程,因此,如果您有使用内部流体模拟器或其他流体模拟软件的经验,便可以立即使用FLIP Fluids进行安装和运行!

主要特征

《Blender插件:Flip Fluids v1.0.8a For Blender 2.8+ 液体流体模拟特效插件》

High Performance(高性能)

用C ++编写的核心流体引擎旨在有效地运行高性能计算和大规模物理计算。该模拟器是多线程的,经过了广泛的优化,旨在提高速度。


《Blender插件:Flip Fluids v1.0.8a For Blender 2.8+ 液体流体模拟特效插件》

Whitewater Effects(水花泡沫效果)

使用激流模拟器创建超赞的大规模流体效果。生成并模拟数百万个泡沫,气泡和喷雾粒子,使大型水体具有真实感。


《Blender插件:Flip Fluids v1.0.8a For Blender 2.8+ 液体流体模拟特效插件》

Viscosity Effects(黏度效果)

使用高精度粘度求解器可以模拟稀薄的丝滑液体,弯曲和卷曲的浓稠液体,以及介于两者之间的所有液体。


《Blender插件:Flip Fluids v1.0.8a For Blender 2.8+ 液体流体模拟特效插件》

Built-in Mesh Generation(内置网格生成)

内置的网格划分器会生成高度详细的网格,以便您的流体表面在仿真后即可立即渲染。该网格生成器具有存储效率,并且能够生成包含数百万个三角形的网格,而无需大量的RAM。


《Blender插件:Flip Fluids v1.0.8a For Blender 2.8+ 液体流体模拟特效插件》

Fracture Modifier Support(破碎支持)

通过将FLIP Fluids插件与Blender Fracture Modifier分支一起使用,创建有趣的破碎模拟。流体引擎经过优化,可以支撑可能包含数百到数千个单个零件的破裂物体。


《Blender插件:Flip Fluids v1.0.8a For Blender 2.8+ 液体流体模拟特效插件》

Excellent User Experience(出色的用户体验)

插件界面的设计侧重于功能和可用性,以创建舒适的工作流程。实时查看仿真进度,网格和统计信息。暂停并恢复模拟烘焙-即使在Blender崩溃后也是如此。创建和管理您自己的预设设置。快速应用流体材料库中的材料。


《Blender插件:Flip Fluids v1.0.8a For Blender 2.8+ 液体流体模拟特效插件》

Stable, Reliable, and Built for You(稳定,可靠并为您打造)

我们进行了一个封闭的Beta测试阶段,涉及250多名测试人员,以确保该复杂的仿真系统可靠,直观并且可以在您的项目中使用。我们收集了您的反馈并添加了您的建议。该插件是为您量身定制的!


系统要求

  • Windows,MacOS或Linux操作系统
  • Blender 2.79、2.80 *(有问题)、2.81、2.82+
  • CPU 64位Intel®或AMD®多核处理器
  • 最低8 GB RAM,强烈建议16 GB或更多RAM

*不完全支持Blender 2.80由于Blender 2.80中存在严重错误,因此未完全支持Blender 2.80。使用FLIP Fluids插件时,这些错误可能会导致频繁崩溃。建议使用Blender 2.81或更高版本。

更新了什么

v1.0.8a(2020年3月5日)

  • 修复主要错误的修补程序。如果安装了1.0.8版本(2020年3月2日),请下载并更新到此版本
  • 修复:渲染完成后,可能导致从白水物体中去除材质的错误

v1.0.8(2020年3月2日)

  • For detailed release notes of FLIP Fluids v1.0.8, see our development blog post.
  • Version 1.0.8 is fully supported in Blender 2.79, 2.81, and 2.82. Blender 2.80 is not fully supported due to severe bugs that affect the FLIP Fluids addon (See Blender 2.8 Support)
  • Updated world scaling system to include two scaling modes: Relative and Absolute (Documentation)
  • Options to set Start/End timing values in FLIP Fluid simulation panel have been removed (no longer useful)
  • Added operators for copying command line baking/rendering commands to clipboard (Windows Only)
  • Operator that automatically launches command line render no longer requires a FLIP Fluids Domain in the scene (Windows Only)
  • Removed unsafe cache operators (move/copy/rename) from UI. Use your filebrowser for these operations, which is safer.
  • Removed the Compute Chunks setting (automatic/manual) from the FLIP Fluids surface panel (no longer needed)
  • Particle Scale will be displayed in red if the value is set to less than 1.0
  • Gravity mode (Scene or Custom) in the FLIP Fluid World panel has been changed to a horizontal selector
  • Removed optimization and performance settings from FLIP Fluid Advanced panel (no longer needed)
  • Fixed: Issue where velocities could be ignored on deformable meshes (Issue #485)
  • Fixed: Issue where velocities of animated objects would be ignored if an inverse obstacle was present in the scene
  • Fixed: Issue that would cause mesh geometry not to export correctly if the Hide from Viewports object option (monitor icon in outliner) is used
  • Potential fix for 1st frame not rendering whitewater particles
  • Fixed: Issue where edge split modifiers would not be ignored during mesh export
  • Fixed: Incorrect default fluid_surface mesh type for OctaneRender
  • Fixed: Issue where the fluid_surface object could become unrecoverable if deleted within the viewport (Issue #483)
  • Fixed: Issue where OpenGL point size for particle debugging could not be set in Blender 2.8 (Issue #484)
  • Fixed: Issue where special filesystem characters could not be used in object name (Issue #462)
  • Fixed: Potential errors if simulation contained over 120 million particles (Issue #477)
  • Fixed: Issue where simulation data could become corrupted when running out of storage space
  • Fixed: Incorrect frame loading when playback offset set to -1 or 1 (Issue #488)
  • Fixed: Compositing uses the wrong cached frame during render (Issue #489)
  • Fixed: Potential crashes when rendering example scenes
  • Fixed: Issue that could trigger an error during command line baking
  • Fixed: Baking error message when switching a FLIP Fluids Domain to another simulation type
  • Fixed: Issue that could cause a baking crash if an obstacle object was located entirely outside of the domain
  • New Documentation: The Most Important Documentation Topics
  • New Documentation: Obstacle Inverse Workflow
  • New Documentation: The importance of scale
  • New Documentation: How to use Relative and Absolute world scaling in your workflow
  • New Documentation: Which meshing offset mode to use
  • New Documentation: Why is exporting animated objects taking so long!
  • New Documentation: Surface Tension: Estimated Substeps
  • New Documentation: Update Documentation: Alembic Support

下载地址

插件Addon 版本 下载地址 提取码
Flip Fluids v1.0.8a 百度网盘 1u96
城通网盘
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