[MOV] ProRes: 6 official profiles (422 LT / Proxy / Normal / HQ / 4444 / XQ) and 2 unofficial profiles (422 Ultra / 4444 Light). ProRes 4444 Light / 4444 / XQ supports the Alpha Channel.
[MOV] HAP GPU accelerated codecs: 4 codecs (Hap, Hap Alpha, Hap Q and Hap Q Alpha), you can choose disable Snappy compression and change the number of CPU chunks, and for Hap and Hap Alpha you can choose your compression algorithm (each have their own tradeoff between speed and quality)
[MOV] [MP4] x264: best H264 / AVC implementation, outperforming both Adobe Media Encoder and QuickTime H264. A special Youtube Upload profile is provided, very easy to use!
[MOV] [MP4] x265: files are ~25% lighter than x264 for the same quality, but slower encoding
[MOV] [MP4] x264 RGB: same as x264 but avoids YUV colorspace, best for storing separate channels in one video like UV maps, alpha, 3D passes etc. (for power users!)
已知限制:
不要使用ProRes进行传播。始终测试您的硬件和软件。它不是ProRes的正式版本;例如,Blackmagic Hyperdeck Studio Mini似乎不接受ProRes 4444的Alpha频道。
支持After Effects版本v18和Premiere Pro / Media Encoder版本v15(2021?)
针对Adobe标记错误实施的Premiere Pro MultiRender解决方法,有时导出的持续时间缩短了一帧。通过这种解决方法,它可以导出正确的帧数,但是您不能相信Premiere Pro标记UI中编写的内容:有时标记跨度的末帧将是错误的,因为这是Adobe错误。现在,当您按下AfterCodecs面板中的按钮时,MultiRender现在可以自动从时间线上选择的剪辑中检测出想要导出的右帧。
Encoder导出ProRes时一直显示失败,无法向客户交稿急死..感谢大神提供资源,在下给您跪了
好用!特意回来再给您跪一个!
@qinhan 这承受不起啊🤣